The Driver mode puts you in the conductor’s seat and allows you to take full control over the train’s cabin, which usually includes a lot of buttons, levers, and the occasional switch. In addition, realism is also part of the deal, so the experience is that much more authentic and challenging, albeit a bit more difficult to get accustomed to in the beginning.Īs previously mentioned, there are multiple modes to choose from, depending on how you want to play the game. Trainz: Railroad Simulator 2004 is a complete simulator pack that includes everything you might desire when it comes to trains, regardless of whether you want to drive them around, closely manage an entire railroad, or just build your own virtual routes and go on joyrides all day long. They kept up with the times, though, because even if the first locomotives ran on steam engines and they required a lot of coal to keep hauling the cargo around, new models use electricity and they are even capable of floating above the tracks, using electromagnetism. tmp/TrainGame-0.2.1/src/SceneryPicker.Trains are extraordinary machines, even if they are a rather old invention. tmp/TrainGame-0.2.1/src/SceneryPicker.cpp: In member function ‘void SceneryPicker::changeActive(const std::string&)’: Building CXX object CMakeFiles/TrainGame.dir/src/ Gmake: Leaving directory `/var/tmp/ports/usr/local/ports/local/work/games/traingame/work/TrainGame-0.2.1′ tmp/ports/usr/local/ports/local/work/games/traingame/work/TrainGame-0.2.1/src/SceneryPicker.cpp:140: error: no matching function for call to ‘gui::ILayout::cast(std::basic_string)’ tmp/ports/usr/local/ports/local/work/games/traingame/work/TrainGame-0.2.1/src/SceneryPicker.cpp: In member function ‘void SceneryPicker::changeActive(const std::string&)’: usr/bin/c++ -O2 -pipe -I/usr/local/include -DBOOST_FILESYSTEM_VERSION=2 -fno-strict-aliasing -O2 -g -I/tmp/ports/usr/local/ports/local/work/games/traingame/work/TrainGame-0.2.1/include -I/tmp/ports/usr/local/ports/local/work/games/traingame/work/TrainGame-0.2.1/src -I/usr/local/include/SDL -I/usr/local/include -I/usr/local/include/GL -I/usr/local/include/freetype2 -I/tmp/ports/usr/local/ports/local/work/games/traingame/work/TrainGame-0.2.1 -Wall -o CMakeFiles/TrainGame.dir/src/ -c /tmp/ports/usr/local/ports/local/work/games/traingame/work/TrainGame-0.2.1/src/SkyBox.cpp Very nice game but TrainGame-0.2.1 don’t compiile on FreeBSD connect the endpoints with track, raise the area, delete everything, … Click and drag with the left mouse button to apply that tool to an area – e.g. The currently selected tool is shown in the drop-down box in the top right. When using the editor, click and drag with the right mouse button to scroll the map. ![]() Left or right arrow keys switch nearby points.Up and down arrow to speed up and slow down the train.Use the mouse to move the camera (it’s always directed towards the train). Playing the game is fairly straightforward. Install them and then use the CMake GUI to help it find their library/include directories. You’ll still need all the same dependencies as above. Windows users! You are not forgotten! I have successfully compiled and run the game on Windows using Visual Studio 2008, but that was nearly a year ago so it may take a bit of work to get it running again. You can edit existing maps as well as create new ones. You can try and stop at stations if you like, but there’s no reward :-(.You can drive the train! It accelerates and slows down, moves in reasonably realistic way, and you can control which way it turns on points. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |